Author Topic: RO2 SDK on ulkona!  (Read 3657 times)

Matkailija

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SDK Nov 9th Update
« Reply #15 on: 09 November 2011, 23:21:01 »
Quote from: Yoshiro
This patch to the SDK should address the compiling error, as well as change the default save location for custom maps.

Lähde

EDIT: Tässä vielä "virallinen" steitmentti:

Quote from: [TW]StragoMagus
The SDK received a small update today with the following changes:

-Resolved the 'make' commandlet crash. The 'Suppress=Log' config is now removed from script compiling at run-time so there is no longer a need to update your configs.
-When saving/loading maps the default path is now Unpublished/CookedPC. UE3 looks to this folder when attempting to load a map from in game.


http://forums.tripwireinteractive.com/showthread.php?t=71479
« Last Edit: 10 November 2011, 10:59:39 by Matkailija »
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Matkailija

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Re: RO2 SDK:n tilanne [6.1.2012]
« Reply #16 on: 06 January 2012, 19:21:38 »
SDK:n saaminen on hieman viivästynyt, vaikka erinäiset moditiimit ja yksilöt ovat saaneet betan käsiinsä jo. Mutta nyt alkaa olemaan valvoa tunnelin päässä...

Quote from: Yoshiro
We are currently on track to release the SDK for all users next week. We are working on getting server redirect and downloads working properly as the last step before release and are expecting to have that resolved on the early side of next week.

For those with SDK access already we are putting out an update today to fix load times and the SDK compile time.

As a heads up we are also looking into the reports that full servers can result in an unnatural ping growth for all players. We will be hosting a server in just under 2 hours at this IP: 96.38.241.66:7777 for testing. Thank you for your help in this matter.


http://steamcommunity.com/games/RO2/announcements/detail/1335549260029539744

Päivitys 6.1.2012

Quote from: [TW]StragoMagus
There will be a small update today to address the long loading times when the SDK exe is launched.

In addition, publishing will now cook the server content after the first cooking process has completed. Previously this step had to be done manually via the commandline. The server files can be found in ROGame/Published/CookedPCServer.

http://forums.tripwireinteractive.com/showthread.php?t=74085

[EDIT]Päivityksellä kokoa 54.9MB
« Last Edit: 06 January 2012, 21:17:45 by Matkailija »
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Solttu

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Re: RO2 SDK:n tilanne [6.1.2012]
« Reply #17 on: 11 January 2012, 09:10:32 »
Valmis SDK on nyt sitten julkaistu ja kaikkien käytettävissä:
Quote
Full RO2 SDK now available – and updates!

by Alan Wilson on Tuesday, January 10, 2012, under News

We’re pleased to announce the release of the modding and map making tools for Red Orchestra 2, available free to everyone that owns Red Orchestra 2. While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.


Myös pääpeli päivitettiin:
Quote
There are also a bunch of updates to the main game.


Koko uutinen:
http://www.heroesofstalingrad.com/2012/01/10/full-ro2-sdk-now-available-and-updates/

torppa

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Re: RO2 SDK on ulkona!
« Reply #18 on: 14 January 2012, 05:47:58 »
Kattelinkin että kylläpäs se nyt latailee {|}