This patch to the SDK should address the compiling error, as well as change the default save location for custom maps.
The SDK received a small update today with the following changes:-Resolved the 'make' commandlet crash. The 'Suppress=Log' config is now removed from script compiling at run-time so there is no longer a need to update your configs.-When saving/loading maps the default path is now Unpublished/CookedPC. UE3 looks to this folder when attempting to load a map from in game.
We are currently on track to release the SDK for all users next week. We are working on getting server redirect and downloads working properly as the last step before release and are expecting to have that resolved on the early side of next week.For those with SDK access already we are putting out an update today to fix load times and the SDK compile time.As a heads up we are also looking into the reports that full servers can result in an unnatural ping growth for all players. We will be hosting a server in just under 2 hours at this IP: 220.127.116.11:7777 for testing. Thank you for your help in this matter.
There will be a small update today to address the long loading times when the SDK exe is launched.In addition, publishing will now cook the server content after the first cooking process has completed. Previously this step had to be done manually via the commandline. The server files can be found in ROGame/Published/CookedPCServer.
Full RO2 SDK now available – and updates!by Alan Wilson on Tuesday, January 10, 2012, under NewsWe’re pleased to announce the release of the modding and map making tools for Red Orchestra 2, available free to everyone that owns Red Orchestra 2. While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.
There are also a bunch of updates to the main game.